Incredible ansignature!

Incredible ansignature!

Hey everyone, first of all very warm good greeting from the side of ansignature. I, web designer and developer for ansignature is proud to announce that www.ansignature.com have been launched just this month.

As currently I am arrived in new place called uniquely Singapore, I came with new ideas, creativity, and innovations in web developing and designing. I tried to come with new and unique inspirations which result to create me ansignature.com. The website basically is all about me, services, contact information, and many other functions are to be added. It allows the user to decide the person for web design in web business. People like to increase, bust up their business really more and more, they want ever y thing perfect and inspirable to any others. The web also sends the message of green environment to new generations. So I want to support the green world, green environment, green life for all the living beings in this world.

It is amazing new creative website which made me more popular in most the inspirable website collection. When I lunched the website and posted in cssmania.com then it bust-up with 5-6 more website collection.  The new emails started to came with adding ansignature.com in their websites. That’s my great achievement as I came to uniquely Singapore. The website has been elected for the editor’s pick in http://w3csites.com/ for this month too.

Here are some links to website collection for ansignature.com please check out them! It’s really good to view them.

http://www.webdesign-is-art.com/webdesign/ansignature

http://w3csites.com/profile.asp?u=ansignature

http://cssfreshblend.com/gallery/?submitID=242

Please visit this blog regularly as I will update this link section.

Next month I have few more new projects which will say hi to new website collections. That’s what ansignature .com wants and be always who achieves new and more fore-steps in the world of web design and development.

Thanks to all of my design fans!
Amit Gurung

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Good Designers Copy, Great Designers Steal

It’s true. Picasso really said, “Good artists copy, great artists steal.” Or at least, since his death in 1973, everyone believes he said that.

But why? Why would someone as original as Picasso say something as ironic as that? And what did he mean? Google Picasso’s quote, and you’ll find plenty of opinions and interpretations as to what he really meant.

My intent here, then, is to uncover one possible interpretation. This interpretation involves three levels of design, each of which:

1. involves some aspect of copying or stealing,
2. shows increasing design maturity, and
3. adapts Picasso’s quote to modern graphic design.

Three Levels of Design

To help you understand my reasoning, I’ve segmented this interpretation into three levels. Are these the only three levels of design? Of course not. They’re only a guide to help improve your design maturity as related to copying and stealing.

I’ve included short case studies to effectively demonstrate the primary concept at each level — at least, that’s the intent. You be the judge as to whether or not they’re effective examples.

Level 1: Copy, Don’t Create

I’m all for being as original as possible, but a beginning Web designer (or any designer, for that matter) should start out by copying other well-created designs.

Gerry McGovern, Web copywriting guru, makes the same argument for writers:

One of the simplest tricks that professional writers learn can greatly ease the process of getting ready to write: look for a model of the kind of article you need to do, then dissect it, analyze it—and copy it. . . . Novice writers often make two mistakes: they think they need to be entirely original, and they think they need to wait for “inspiration.” Take it from the pros: for most kinds of writing, originality and inspiration are overrated.

Replace the instances of “writers” and “writing” in Gerry’s quote with “designers” and “Web design” and the message is the same: copy, don’t create.

Surprisingly, there’s a positive side effect to copying: conventionality. Building on the same foundation as other sites — specifically, layout and information architecture — often leads to intuitiveness and familiarity for the end user. By no mistake do BarnesAndNoble.com and Amazon.com have similar navigation structures.

Additionally, if your career is anything like mine, you hardly ever enjoy the luxury Michelangelo relished as he expended four long years completing the Sistine Chapel ceiling. Often, we have only four months — more likely, four weeks. So, in a commercial art environment such as Web design, copying is almost mandatory, given the time constraints and budget limitations we face.

Level 2: Steal From Yourself

Simply put, one of the best sources from which you can steal is yourself.

Think about it. You probably have a folder on your hard drive that contains dozens of designs that were never used or completed. You’ve created designs that have been a success with clients. And more importantly, your distinctive design style is probably a selling point for many of your clients.

Why not tap into some of the great work you’ve created that was either unused or never fully completed? Or even better, reinvent some of your work that was highly successful in establishing your personal style?

Level 3: Steal From Discrete Sources

A good design friend of mine, Jesse Bennett, adorns his signature on message board posts with a quote by Albert Einstein: “The secret to creativity is knowing how to hide your sources.”

Perhaps the easiest way to ‘hide’ your sources is simply to use sources that are already hidden.

“Picasso hardly meant that great artists steal popular designs whose original source is known to everyone,” says Wes George, writer for The Mac Observer and financial Mac nut.

“What Picasso did mean was that great artists rummage through the great junk heap of lost, bypassed, and forgotten ideas to find the rare jewels, and then incorporate such languishing gems into their own personal artistic legacy… Picasso implied that great artists don’t get caught stealing because what they appropriate they transform so thoroughly into their own persona, that everyone ends up thinking the great idea was theirs in the first place.”

Level 3 entails the difficult process of searching through magazines, books, Websites, historical artifacts, cultural compositions and other rich design sources to locate those unused and forgotten ideas Wes speaks of.

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15 Tips for designing a successful web site:

(1) The main page of your web site should load in 8 seconds or less with a 56K modem.

According to two recent surveys, conducted by Forrester Research and Gartner Group, ecommerce sites are losing $1.1 to $1.3 billion in revenue each year due to customers click- away caused by slow loading sites. If a page takes too long to load, your potential customer will not wait.

(2) Make sure you include proper META tags in the HTML of each page of your web site. META tags are HTML code that enables the search engines to determine what keywords are relevant to a specific site. About 80 percent of all web site traffic originates from the eight major search engines. It would be a good idea to make sure you’ve done your homework and fully understand how to optimize your web pages prior to designing your site. This will save you a lot of headaches in the long run. For further information on META tags read the tutorial entitled, “Building Your Site.”

http://www.web-source.net/building.htm

(3) Be cautious when selecting your background and text colors. Busy backgrounds make text difficult to read and draw the attention away from the text. Always be consistent with your background theme on each page of your site. Your site should be nicely organized and uniform throughout. Keep in mind, colors affect your mood and will have an effect on your visitors as well. Bright colors such as yellow and orange cause you to become more cheerful or happy, while colors such as blue and purple have a calming effect. Dark colors such as brown and black have a depressing effect. A good rule of thumb would be to use colors based upon the type of effect you’re trying to achieve.

(4) Use minimal animated graphics. These can be very distracting and can cause your page to look unprofessional. In addition, animated graphics cause your page to load more slowly. Fancy graphics won’t make the sale.

(5) Your main page should specifically let your visitors know exactly what you’re offering. How many times have you visited a site and never figured out exactly what they were selling? If your potential customer can’t find your product or service, they definitely won’t waste a lot of time looking for it. They’ll go on to the next site and probably never return. They’re visiting your site for a specific purpose. They want something your site offers, whether it is information, a product or service.

(6) Try to avoid placing banner exchange banners at the top of your page. These can instantly take your customers or even be indexed by search engine robots. Limit the number of banners on your site to no more than two per page. One is ideal.

(7) Always, include your contact information on each page of your site and try to reply to all comments and suggestions within 48 hours. This will help promote good business relationships. Your business relationships are the key to your success.

( 8) ALWAYS check and double-check your site for spelling errors and make sure your images and links are all working properly. If you have several errors, this will make your site appear to be unprofessional. If you are designing your site using an HTML editor, use spell check. Proper grammar is also very important. If you’ve been out of school for a while it’s probably a good idea to refresh your memory. Visit any of the following sites for a crash course in writing and grammar.

Guide to Grammar and Writing
http://webster.commnet.edu/HP/pages/darling/original.htm

A Blue Book of Grammar and Punctuation
http://www.grammarbook.com/

Exploring English
http://www.shared-visions.com/explore/english/

Simpler Words And Phrases
http://www.smartbiz.com/sbs/arts/tpl5.htm

(9) Design your site to be easily navigated. Place your navigation links together at the top, bottom, left or right side of the page. Use tables to neatly align your links. If you are planning on using graphic buttons to navigate your site, keep in mind that with each graphic you add to your page, it will take that much longer for your page to load. If you only have a handful of navigational links, using graphic buttons will be fine. If you have over six links, it would be wise to simply use text links to keep your load time down.

(10) If you must use frames, use them sparingly. Frames, if not properly used, can make your site look unprofessional. Avoid making your visitors have to scroll from side to side to view your content. This can be very irritating and cause your visitors to leave. If you must use frames, offer your visitors a choice. Frames verses No Frames.

(11) Try to keep the number of clicks required to get from your main page to any other page on your site down to four. Keep in mind, your visitors may enter your site from pages other than your main. Always have good navigational links on every page and place your company logo on each page.

(12) If you must use Java on your site, use it sparingly. Offer your visitors a choice. Java verses No Java. Java can be slow and has a tendency to crash browsers. Try to avoid using those pop up boxes asking for your visitor’s name, etc. Those pop up messages are very unprofessional and can be very frustrating to your visitors when they’re trying to view your site.

(13) Do not set sound to “autoplay” when someone visits your site. This can be very distracting.

(14) All web browsers are not created equally. View your site through different browsers and screen resolutions so you will see how your visitors will view your site. Visit:

Site Inspector - Check your web pages for HTML validity and browser compatibility.
http://www.siteinspector.com/

Net Mechanic - Provides a variety of free services for your web site including; browser compatibility testing, graphic file size reduction, link check, HTML check, load time check, spell check and more.
http://www.netmechanic.com/

(15) Continually add new content to your site. Give your visitors a reason to keep coming back.

* Design a quality e-book to give to your visitors. It’s not as difficult as it sounds. If you can create a web page, you can create an e-book. The focus of your e-book should compliment your web site. Simply write about your passion. If your passion is sales, then you could share some of your knowledge and experience by designing your e-book to provide a complete sales training guide. If your passion is home based business, you could write an e-book about how to start your own home based business. If you’re writing about your true passion then you shouldn’t have any trouble coming up with something to write about. For further information on e-books, read the article entitled, “How to Create an E-book and Drive Massive Traffic to Your Site by Giving It Away.”
http://www.web-source.net/ebook_creation.htm

If you’d rather not write your own e-book, you can pick up some free e-books to add to your site here:
http://www.web-source.net/free_ebooks.htm

* Provide your visitors with quality, informative articles. Everybody loves free information. It’s the top-selling product online, so use it to your advantage. Write your own articles or you can pick some up at the following sites:

Web-Source.net
http://www.web-source.net/free_articles.htm

Marketing & Advertising Supersite
http://www.drnunley.com/

BizWeb2000
http://www.bizweb2000.com/articles.htm

Success Doctor
http://www.success-doctor.com/archive.htm

Before using any articles, make sure you view the author’s copyrights and make certain the article may be published. If you’re not sure, contact the author and request permission to publish their article whether it is on your web site or in your e-zine. Most articles for publication can be used free of charge as long as the authors credits or resource box is included.

The best advice I can offer is to Keep It Simple. The simple, well-designed, professional looking web sites make the sales.

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Its my first step to Web 3.0

07/07/2007

Today its great date, we have seven 7’s perfectly .i.e. 07/07/2007/07 day/07 hr/07 min/07secs. And it’s my birthday too. I think to make this remember for all over my life. So I decided to learn new thing in my life and I choose topic Web 3.0

There are a lot of confusions around us what it means really? We even don’t know a lot about Web 2.0. What does it really meant? due its transition definitions and usability. Leave it, here we started talking about web 3.0 around world, there are a lot technologies which are unknown to huge mass. So to cover all of them may be web 3.0 has been started. In my view being web 2.0 designer, I have following thoughts for web 3.0.

Web 3.0:”Highly specialized information silos, moderated by a cult of personality, validated by the community, and put into context with the inclusion of meta-data through widgets.”

The final step in the decomposition of monolithic Web Pages into discrete components that include the Presentation (HTML and (X) HTML), Logic (Web Services APIs), and Data (Data Models) trinity, it transitions Web containment from Web Pages to Web Data. Its emergence simplifies the development and deployment of Data Model driven composite applications that provide easy, transparent and organized access to “the world’s data, information, and knowledge”.

Web 3.0 Designs:
REST, AJAX, Silverlight, Widget Enabled, Taggable, Draggable, droppable, Searchable everything…
* Specialized Subengines for Search
* Social Networks replaced by People Search
* Your Online Presence Searchable, Taggable and Ordered by Relevance through Voting and Algorithms
* Increased Microblogging and more Powerful Widgets to allow you to place any of your feeds anywhere.
* Increased Integration between devices like cell phones and the web.

All great web movements are driven by their enabling technologies. If it was not for the Wiki and the idea of “community voting” then Web 2.0 would never have occurred. Going back further, CMS technology along with the Forum were the first glimmers that something new was on the horizon for the web. Even before the concept of “blogging” entered the collective conscious, online journaling existed. The only way to understand a movement is through its technology, and many of the technologies that will enable Web 3.0 are currently here.

Even beyond its formal definition, what Web 3.0 will mean for the world is that the internet while be transformed into a massive, universally searchable database and our place in it will be to organize this well-spring of information into slices that are palatable to us. One of the main organization tools that we will use are widgets and a host of data management technologies. Many of these technologies are here today, in one form or another.

Web3.0 Debate:
There is considerable debate in both the IT industry and blogging communities about whether Web 3.0 is a valid entity, and what it actually is. It is suggested by many that the term is just another buzzword, while the contrary view is that it as an evolutionary path for the Web as depicted by the following phases:

Transforming the Web into a database:
The first step towards a “Web 3.0″ is the emergence of “The Data Web” as structured data records are published to the Web in reusable and remotely queryable formats, such as XML, RDF and microformats. The recent growth of SPARQL technology provides a standardized query language and API for searching across distributed RDF databases on the Web. The Data Web enables a new level of data integration and application interoperability, making data as openly accessible and linkable as Web pages. The Data Web is the first step on the path towards the full Semantic Web. In the Data Web phase, the focus is principally on making structured data available using RDF. The full Semantic Web stage will widen the scope such that both structured data and even what is traditionally thought of as unstructured or semi-structured content (such as Web pages, documents, etc.) will be widely available in RDF and OWL semantic formats.

An evolutionary path to artificial intelligence:
Web 3.0 has also been used to describe an evolutionary path for the Web that leads to artificial intelligence that can reason about the Web in a quasi-human fashion. Some skeptics regard this as an unobtainable vision. However, companies such as IBM and Google are implementing new technologies that are yielding surprising information such as making predictions of hit songs from mining information on college music Web sites. There is also debate over whether the driving force behind Web 3.0 will be intelligent systems, or whether intelligence will emerge in a more organic fashion, from systems of intelligent people, such as via collaborative filtering services like del.icio.us, Flickr and Digg that extract meaning and order from the existing Web and how people interact with it.

The realization of the Semantic Web and SOA:
Related to the artificial intelligence direction, Web 3.0 could be the realization and extension of the Semantic web concept. Academic research is being conducted to develop software for reasoning, based on description logic and intelligent agents. Such applications can perform logical reasoning operations using sets of rules that express logical relationships between concepts and data on the Web.

Evolution towards 3D:
Another possible path for Web 3.0 is towards the 3 dimensional visions championed by the Web3D Consortium. This would involve the Web transforming into a series of 3D spaces, taking the concept realized by Second Life further. This could open up new ways to connect and collaborate using 3D shared spaces.

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May be this is Web 2.0!

The best thing about Web 2.0 is that… nobody knows what the hell it really means. Even the ones who coined the term are still struggling to find a compact definition. And this is the true beauty and power of Web 2.0—it makes people think.

And anything that gets this many people talking, arguing, debating, and most importantly—thinking—is a really good thing. An amazing thing. Because each time someone fires a single neuron deciding whether there even is such a thing as Web 2.0 or whether it’s just all marketing hype, is a moment in which that person gains knowledge and understanding. Not because someone shoved a perfect, high-resolution definition down their throat, but because the person was virtually forced into figuring it out for themselves.

Real knowledge and understanding is the product of a co-creation.
A joint effort between a brain and… something else. That something else can come in many forms—experimentation, conversation, studying, reading, synthesizing, etc. And some of the deepest, richest opportunities for new knowledge co-creation are those forced on our brains by low-resolution but compelling ideas, pictures, and concepts. And Web 2.0 has to be one of the most thought-provoking memes in recent history. Thinking has an absolute value all by itself, even if the thought provoked is simply “That’s complete and utter crap!”

I have no idea what Web 2.0 really means. But the metacognitive effect of the Web 2.0 meme is one we can all learn from. After all, many of us would kill to get this many people thinking and talking. 88 comments on a short list of what something is not? Think about that…

If you’re trying to help someone learn, inspire them, motivate them, engage them, involve them, or just get some kind of a reaction beyond mental and emotional flatline, turn down the gain in strategic places. Good teachers, filmmakers, novelists, advertisers, and storytellers know this. It is part of what makes cartoons so compelling.

Value of thought
In the classic (must read) Understanding Comics, Scott McCloud suggests that the more abstract (as opposed to photorealistic) nature of cartoons allows the viewer to identify with the character. An abstract, iconic face could be… almost anyone. But as photorealism increases, the likelihood of the user seeing himself in the character decreases. A cartoon happy face could be me. A photo real image of a 25-year old male with cropped hair, a beard, and a pierced nose is clearly not.

But it’s not just about whether you can imagine yourself as the character. In novels, for example, even with fairly explicit descriptions of the characters, our brains can’t help but supply the details. We literally create the characters in our minds, and that’s a big part of what keeps us engaged.

Advertisers use this notion of low-resolution with tricks as simple as using black and white (or very desaturated colors) rather than full vibrant for a sensual print or television ads. When the ad is full-color, high res, our brains can just kick back. But when the image is missing information, such as color, our brains can more easily become sucked into the image, supplying the pieces.

Filmmakers use this in everything from cinematography to whether the ending is fully resolved. I saw A History of Violence last week, and walked out with the rest of the audience talking about what the ending meant, and speculating on what happened next. Clearly nothing happened next…the story was over! But our brains couldn’t help spinning out scenarios and filling in the things that weren’t said at the ending. Had they given the movie a nice Hollywood style ending, where everything is wrapped up complete with a bow, we would have left the theater satisfied, but with nothing left to think about (unless the film left other holes).

Good teachers use this—they leave holes. They ask learners to fill in the blanks. They use a smackdown learning model that forces learners to choose between multiple and potentially conflicting points of view. They don’t lead users step-by-step down a carefully crafted, everything is supplied path. They send them out to explore, possibly even nudging them down a garden path that will lead to surprises (including failures) they never expected.

Many of us tend to think that more is more. That the more detail we provide, the better it is for our users and learners. Sometimes that’s true, especially with reference material. But if you’re trying to get people to learn, think, remember, engage, understand, grow… less is better. Strategically removed, hidden, or temporarily withheld content can mean the difference between passive, surface learning and involvement and deep, lasting, and understanding.

Our brains are wired to fill s*** in. That’s what they do, and they can scarcely help it. Mind Hacks is loaded with examples of ways in which our brains supply missing information, often without our conscious awareness. But you can use this to your advantage when you’re trying to get someone involved, and especially when you want them to learn.

Yes there’s a huge danger that if you’re not careful and strategic you’ll just piss people off. Withholding content to help draw the user’s brain in is certainly risky, and doesn’t belong in places like, say, technical specs or some aspects of an interface. And Tim O’Reilly has certainly taken the heat for the whole Web 2.0 thing. But he’s gotten more people talking, thinking, and even creating new things as a result. Had the Web 2.0 meme come down as a perfectly defined, high-resolution description with no room for user interpretation, it would have been far weaker. As it stands, Web 2.0 can never be said to mean absolutely nothing, because the brain power it takes someone to reach that conclusion had value.

A thin Introduction to Web 2.0
The Web, version 1.0, and the forgo-profit-for-market share companies that inflated it past the bursting point are now distant memories. Today, a newish set of internet technologies and fresh philosophies on how to harness the interconnected nature of the network are gaining significant attention from consumers and venture capitalists. It’s the web, version 2.0, or Web 2.0 as it has been dubbed by many. Online companies and services are harnessing the network effect of the web combined with syndication, micro-content, social networks, collective intelligence and open standards to change the face of interactivity both online, and offline. There will be serious implications for businesses focused on information and people. So what is the Web 2.0? Will it make as big a splash on the future of business as its hypes predicts? What companies are poised to take advantage of the trend? And who are most vulnerable to the new upstart Web 2.0 companies and the business models of the new web world?

The First Appearance of Web 2.0
Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an “architecture of participation,” and going beyond the page metaphor of Web 1.0 to deliver rich user experiences.

It is hard to pinpoint the moment of Web 2.0’s emergence – because there was not one. There was no release of a single new technology. There was no single economic insight or business model that completely disrupted existing markets. There was no industry consortium that defined a new standard. If forced to pick a moment, perhaps Google’s IPO will serve historically as the marker – in the same way that Netscape’s IPO’s is often used to signify the birth of the dot com era.

Formally, “Web 2.0” as a label was first used by Tim O’Reilly and Dale Dougherty of O’Reilly Publishing. The story goes that the two were brainstorming about the shared characteristics of today’s successful internet companies compared with the characteristics of the pre-dotcom bubble companies of 2000. Their brainstorming led to the birth of a conference – Web 2.0 (http://www.web2con.com/web2con/), which was held in October of 2004. The evolution of internet focused companies and services in the 13 months since that conference have helped to reinforce – and extend - their observations.

The list below is a summary of many of the common features of typical “Web 2.0″ sites. Clearly, a site doesn’t need to exhibit all these features to work well, and displaying these features doesn’t make a design “2.0″ - or good!

I have some of these factors for Web 2.0:
1. Simplicity
2. Central layout
3. Fewer columns
4. Separate top section
5. Solid areas of screen real-estate
6. Simple navigation
7. Bold logos
8. Bigger text
9. Bold text introductions
10. Strong colours
11. Rich surfaces
12. Gradients
13. Reflections
14. Cute icons
15. Star flashes

The great sites above share the following design features:
* Simple layout
* Centered orientation
* Design the content, not the page
* 3D effects, used sparingly
* Soft, neutral background colours
* Strong colour, used sparingly
* Cute icons, used sparingly
* Plenty of whitespace
* Nice big text

From the above whole information, I concluded that may be this is called Web 2.0

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How to Define Web 2.0?

Amit Gurung

An umbrella term for the second wave of the World Wide Web. Sometimes called the “New Internet,” Web 2.0 is not a specific technology; rather, it implies two paradigm shifts. The one most often touted is “user-generated content,” and the second is “thin client computing.”

1) The User Rules!
User-generated content, comprised of blogs, wikis and social networking sites, such as MySpace and Friendster, let everyone have their say on anything and publish it to the world at large. As Web applications become more sophisticated, people can easily develop elaborate personal Web pages, create a blog, and upload their own opinions, audio and video. Users are augmenting the news by reporting current events sometimes faster and with details often overlooked or ignored by the professional news media.

Although millions of opinions and videos, often very amateurish, only add to our information overload, a significant advantage to user-generated content is that truly talented authors, artists, musicians and movie makers can gain an audience much more easily than they could in the past. Word-of-mouth via the Internet is worth a fortune in promotion. Web 2.0 is leveling the playing field in all arenas just as the PC leveled the playing field in business. See blog, wiki, social networking site, MySpace, YouTube and paradigm.

2) Thin Client Computing
In thin client computing, data and applications are stored on Web servers, and a user has access from any computer via a Web browser. Thin clients are not a new concept for the Internet, but many believe that thin client computing will eventually supplant locally installed office and other applications and that turning the Web into a gigantic application server is the ultimate manifestation of Web 2.0.

In time, this could have significant impact on the type of personal computers users choose. As more software is executed from scripts embedded in Web pages, the CPU chips and operating systems become less relevant. Browsers interpret scripts the same way no matter which hardware or software environment they reside in.

In 2007, Google combined several of its office applications into Standard and Premium Editions, the latter a paid service with tech support. Because of Google’s influence, this was a watershed event for thin client computing and Web 2.0 (see Google Apps). See ASP, Web application and Enterprise 2.0.

What Caused Web 2.0?
Bandwidth and power. Faster in many cases than the T1 lines in the enterprise, cable and DSL hookups have extended high-speed connections to individuals and small businesses. In addition, the entry level computer has become powerful enough to execute programming scripts in an HTML page without noticeable delays. Combined with refinements in Web programming, the Web has become a transparent extension of an individual’s PC just as local area networks (LANs) extended the user’s computing resources inside the enterprise in the 1980s and 1990s. See AJAX.

Web Evolution
In the mid-1990s, the Web began (Web 1.0) as a repository of information and static content. Within a couple years, a huge amount of content was dynamic, returning custom results to users. By the turn of the century, the Web became much more interactive (say Web 1.5), allowing users to play, stop, rewind and fast forward through audio and video content. Web 2.0 makes Web-based applications act like local applications, but on a worldwide scale with the social implications mentioned above. In the discussion of Web 2.0, the 1.0 and 1.5 generation labels may be used occasionally, but there is no formal classification.

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Principles of art, design, and decoration for web

Many thoughts on especially design recently lead me to the conclusion that defining the terms art, design, and decoration must be pretty simple. Or outlining their principles, at least. Simpler than I thought in school (anyone remembering these “what is art” questions?), and also simpler than I thought in recent years.

Art:
Art hides. Art has a meaning, and it hides it, on purpose. Art delivers a message, and it’s hidden, on purpose. It is an art to create art. Art is unusable, by definition.

Design:
Design reveals. Design reveals meaning, design reveals a message, design reveals function. Bad design does the opposite: It obscures, it hides. The reason why that almost never makes bad design art is that the subject is supposed to be revealed.

Decoration:
Anything else that doesn’t have meaning is just decoration, at most. Ask an artist what he wants to achieve with his art piece – if he can’t (not necessarily: won’t) tell, he’s a decorator, not an artist. Ask a designer why her design works – if she can’t tell, she’s probably a (lucky) decorator, not a designer. Decoration’s sometimes appealing, but it often transports nothing.

These definitions are simplified, sure, so they’re rather principles or attributes of art, design, and decoration. They rely on other definitions, for example “meaning”. They also ignore certain factors like audience, context, and emotion. However, they seem to hold true often enough to be considered principles. I smell some confirmation bias, but that’s my observation.

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10 Quick Management Tips for Web Designers:

10 quick Management tips for Web Designers /Developers :

1) Take your time understanding your clients needs.

2) Not Hot Design, Just Functional Design.

3) Learn to say no, if Client piles on you more than what has been agreed upon.
Make a detailed scope of work (list of features, deliverables and timelines) before you start working for your client. After all you are helping your client make a good product, if you are under undue pressure, it affects the quality of the project thus compromising your clients plans.

4)Communicate frequently with clients. ( Nothing more irritating for a client who does not know what is going on with their projects). Be culturally sensitive . Do some good homework on that.

5) Make Timelines and Deliverables (always).

6) Have a reliable e-mail address and Voice Mail system so that you client can (sort of) reach you when they need your help. Your accessibility ensures their faith in you.

7) Needless to say, Always be (or atleast sound) enthusiastic about the project, Clients always look to see that clue in your voice or face etc, when you and them are dealing about their projects.

8) If working in a team, keep everyone on the loop. No one likes surprises in communication. If you have to, keep the surprise for the after-launch success party. :)

9) If you make a big mistake during the project, be upfront about it, apologize and offer to rectify it. Clients usually give you a few chances to rectify it. If you try to hide, justify, then that is the quickest way to make clients move on and also spread bad “testimonials” about you and your company. Now that would be lethal.

10) Management for those of us who never will study MBA or any BA, is best learnt through experience. What are you waiting for ? Start now.

Enjoy.

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Contact Me

Amit Gurung
Designer
Kathmandu, Nepal
Cell:+977-9841225696
Email:ansignature@gmail.com
Website:http://www.ansignature.wordpress.com/

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